Projects
Individual Projects
SGD Game Project: This is my very first game i’ve made at Full Sail. This project was for my Structure of Game Design course, basically the point of this project was to get us ready for Structure of Game Production class. I learned a lot about time management and my first actual experience crunching for this project since we had to make a 3 level game in 2 weeks. The game had to meet alot of certain check points to get a good grade on it. I ended up getting a 99 on this game and was in the end pretty proud of it.
Group Projects
SGP Project - Trapped: This is the game me and 3 other guys made in 2 months of time. The sole purpose of this project was to make us experience the reality that you don’t get to pick who you work with, and sometimes you will get screwed over in the process. All in all thought the guys i worked with didn’t slack, we were all on the same page and got most of the game done. Learned alot about coding in team environment as well as crunching to reach milestones. This file is hosted on Dave Browns website of Udderpunch.
Documents
Super Power Surge Spike Documentation: Here are all the documents used in my Full Sail final project game Super Power Surge Spike. The documents are the publishing document, production document, Gantt chart, technical document, and the asset list. The publishing document is given to publishers and other higher ups to give them an idea about the game. The production document the non technical game specific information for the game. The technical document is just that, all the technical information needed to make the game, these are primarily for the programmers working on the game. The Gantt chart is the schedule from day one of a project all the way to the end. Finally the Asset list is a request list for all the specific assets we will require in the game. Check out these documents we worked really hard on them.
Ghostly Manor Documentation: These are two documents from my first final project game entitled Ghostly manor. The two documents are the publishing document which is given to investors and higher ups to give them an idea about the game. The second document is the production document, this is the non technical game specific information for the game. Read through these if you’d like.